The KBlaf engine will be roughly based around the EBlaf and IBlaf systems. Like EBlaf, it will have branching skill trees (similar to those used for the magic system) with basic skills that get both more powerful and more specific as one progresses up the tree. Like IBlaf, it will contain a much looser story feel than previous systems, with each branch giving bonuses to narrower and narrower fields.
How to Play
General Skills
Combat System
Character Block System
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