Blaf

 

Development

Page history last edited by Anonymous 2 yrs ago

LBlaf Etiquette

This is the original description:

"'You see?' He whispered as he led Deivra silently through the walls of the magnificent castle. 'She is plotting against you! She may feign only kindness and respect,' he hissed quietly, 'but catch her off guard as I have done and she reveals her true form.' He lead her to a pair of small apertures in the wall which she knew peered out the eyes of her long-dead great-great-something-or-other. Curiosity prompted her to gaze through painting though she quickly recoiled, stifling a shriek of fury. There, she had seen her handmaiden holding a dress that had belonged to Deivra's own mother to her breast, swirling about like some cheap whore. The cur even had the spine to alter the hem of the dress such that it might fit better. Deivra stormed away through the hallways back to her bedchambers. She would have the sodding excuse for a servant killed for her audacity, or worse. Behind her strode her faithful butler, who kept his face stone-like save for the most malicious of grins which danced somewhere behind his eyes."

 

 

Trail of Cinders

Here is the world setting for the Trail of Cinders story arc.

A New World

 

Paper and Glass

This is the world setting and engine for the Paper and Glass story arc.

HBlaf Special

 

Character Creation

 

First Age

 

Second Age

 

Third Age

 

IBlaf

Here is the link to the IBlaf pages.

IBlaf

 

The original iBlaf skill leveling system

 

I was planning to use the following skill trees at one point. The concept behind them was to have 10 overarching trees which each contained four subskills. Players would spend experience to level up a tree and either gain a new skill and half a die for the tree, or to just gain a whole die for the tree (with level one as a special case gaining the player both a whole die and a new skill). Each tree would only be allowed to gain up to five levels (thus a maximum of 5 dice rolled for 1 skill or a maximum of 5 skills which rolled 3 dice). Ultimately this system was found to be limiting and a little complicated for casual play, though I may return to it in the future.

 

Flesh of the Earth

Grace of the Heavens

 

The Living Tome

The Vigilant Eye

 

Spirit of Fire

Soul of Water

 

Enchanter's Charm

Deceiver's Promise

 

Nightfall Valse

Daybreak Hymn

 

Other ideas for virtues and vices

 

Lust was kind of lumed between A) addiction to sex and B) idolatry of the body.

 

We couldn't figure out a system in which we could use patience on a regular basis.

 

An Ability which became an Attribute

 

Artifice

 

Magic Development

 

Magic System

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